Compare commits

27 Commits

Author SHA1 Message Date
John Lancaster
1c1990b632 fixed default off_duration 2024-01-22 18:57:24 -06:00
John Lancaster
826e866a52 moved off_duration to roomconfig 2024-01-22 18:42:13 -06:00
John Lancaster
6ef45830fb current state moved to RoomConfig 2024-01-22 18:32:36 -06:00
John Lancaster
53cb116372 tweaked logs 2024-01-22 07:58:45 -06:00
John Lancaster
e973205b06 made current_scene more explicit 2024-01-21 10:53:55 -06:00
John Lancaster
f00421d273 should be last tweaks to fix sleep mode scenes 2024-01-06 13:33:19 -06:00
John Lancaster
061ad8d322 fixed default off duration 2024-01-05 13:27:40 -06:00
John Lancaster
12ac6c4cc4 added RoomState and RoomConfig dataclasses 2024-01-02 22:56:58 -06:00
John Lancaster
dda9d2b501 small bugfix 2024-01-02 21:54:20 -06:00
John Lancaster
f088a23da7 maybe this time? 2023-12-08 16:36:22 -06:00
John Lancaster
4f11d9bdcc fixed states? 2023-12-08 16:29:25 -06:00
John Lancaster
cf9f0f3244 moved toggle logic 2023-12-08 08:22:57 -06:00
John Lancaster
e0caaedc15 cancelling all callbacks on a state change 2023-12-06 20:58:56 -06:00
John Lancaster
0d70649bb8 fixed async all_off/any_on 2023-12-04 14:17:22 -06:00
John Lancaster
145aeca667 changed on callback to trigger on brightness 2023-12-02 12:48:34 -06:00
John Lancaster
8b00faceb6 improved logging 2023-11-25 22:36:00 -06:00
John Lancaster
148645094a toggle stuff 2023-11-25 22:04:10 -06:00
John Lancaster
e659629c71 logging tweaks 2023-11-25 21:19:59 -06:00
John Lancaster
4886eb29d6 deactivate cause 2023-11-25 21:12:34 -06:00
John Lancaster
7bd46ffc42 deactivate cause 2023-11-25 21:12:24 -06:00
John Lancaster
945abc91c3 removed sync state 2023-11-25 21:12:15 -06:00
John Lancaster
af28cda9a5 logging improvements 2023-11-25 19:29:28 -06:00
John Lancaster
afc5e45642 bug fix from scene detector 2023-11-25 18:41:49 -06:00
John Lancaster
8a5431a72b better use of sync wrapper 2023-11-25 18:00:12 -06:00
John Lancaster
50b79c8d13 streamlined initialize 2023-11-25 17:52:25 -06:00
John Lancaster
5f9218311c removed obsolete 2023-11-25 17:45:58 -06:00
John Lancaster
7de5dfa3a8 tweaked button init 2023-11-25 17:44:27 -06:00
4 changed files with 253 additions and 166 deletions

View File

@@ -5,12 +5,10 @@ from appdaemon.plugins.mqtt.mqttapi import Mqtt
from room_control import RoomController
class ButtonController(Mqtt):
def initialize(self):
task = self.get_app(self.args['app'])
self.app: RoomController = asyncio.get_event_loop().run_until_complete(task)
class Button(Mqtt):
async def initialize(self):
self.app: RoomController = await self.get_app(self.args['app'])
self.setup_buttons(self.args['button'])
# self.log(f'Done')
def setup_buttons(self, buttons):
if isinstance(buttons, list):
@@ -26,29 +24,27 @@ class ButtonController(Mqtt):
self.log(f'"{topic}" controls app {self.app.name}')
async def handle_button(self, event_name, data, kwargs):
topic = data['topic']
self.log(f'Button event for: {topic}')
try:
payload = json.loads(data['payload'])
action = payload['action']
button = kwargs['button']
except json.JSONDecodeError:
self.log(f'Error decoding JSON from {data["payload"]}', level='ERROR')
except KeyError as e:
return
else:
self.log(f'{button}: {action}')
await self.handle_action(action)
if action != '':
await self.handle_action(action)
async def handle_action(self, action: str):
if action == '':
return
elif action == 'single':
cause = 'button single click'
state = await self.get_state(entity_id=self.args['ref_entity'])
if action == 'single':
self.log(f' {action.upper()} '.center(50, '='))
state = await self.get_state(self.args['ref_entity'])
kwargs = {
'kwargs': {'cause': f'button single click: toggle while {state}'}
}
if state == 'on':
self.app.deactivate(cause=cause)
self.app.deactivate(**kwargs)
else:
await self.app.activate(cause=cause)
await self.app.activate(**kwargs)
else:
pass

View File

@@ -4,8 +4,5 @@ from room_control import RoomController
class Door(Hass):
async def initialize(self):
await self.listen_state(self.door_open, entity_id=self.args['door'], new='on')
async def door_open(self, entity, attribute, old, new, kwargs):
app: RoomController = await self.get_app(self.args['app'])
await app.activate_all_off()
await self.listen_state(app.activate_all_off, entity_id=self.args['door'], new='on', cause='door open')

View File

@@ -1,28 +1,12 @@
import asyncio
from datetime import timedelta
import re
from datetime import timedelta
from appdaemon.entity import Entity
from appdaemon.plugins.hass.hassapi import Hass
from room_control import RoomController
from appdaemon import utils
class CustomEventLoopPolicy(asyncio.DefaultEventLoopPolicy):
def get_event_loop(self):
try:
# Try to get the current event loop
loop = super().get_event_loop()
except RuntimeError as ex:
if "There is no current event loop" in str(ex):
# If there's no current loop, create a new one and set it
loop = self.new_event_loop()
self.set_event_loop(loop)
else:
raise
return loop
# Set the custom event loop policy
asyncio.set_event_loop_policy(CustomEventLoopPolicy())
class Motion(Hass):
@property
@@ -38,50 +22,39 @@ class Motion(Hass):
return self.get_entity(self.args['ref_entity'])
@property
def ref_entity_state(self) -> bool:
return self.ref_entity.get_state() == 'on'
async def ref_entity_state(self) -> bool:
return (await self.ref_entity.get_state()) == 'on'
def initialize(self):
try:
loop = asyncio.get_event_loop()
except RuntimeError:
loop = asyncio.new_event_loop()
self.app: RoomController = loop.run_until_complete(self.get_app(self.args['app']))
async def initialize(self):
self.app: RoomController = await self.get_app(self.args['app'])
self.log(f'Connected to app {self.app.name}')
self.listen_state(self.callback_light_on, self.ref_entity.entity_id, new='on')
self.listen_state(self.callback_light_off, self.ref_entity.entity_id, new='off')
loop.run_until_complete(self.sync_state())
async def sync_state(self):
"""Synchronizes the callbacks with the state of the light.
Essentially mimics the `state_change` callback based on the current state of the light.
"""
if self.ref_entity_state:
await self.callback_light_on()
else:
await self.callback_light_off()
base_kwargs = dict(
entity_id=self.ref_entity.entity_id,
immediate=True, # avoids needing to sync the state
)
# don't need to await these because they'll already get turned into a task by the utils.sync_wrapper decorator
self.listen_state(**base_kwargs, attribute='brightness', callback=self.callback_light_on)
self.listen_state(**base_kwargs, new='off', callback=self.callback_light_off)
async def listen_motion_on(self):
"""Sets up the motion on callback to activate the room
"""
self.log(f'Waiting for motion on {self.sensor.friendly_name}')
self.motion_on_handle = await self.listen_state(
await self.cancel_motion_callback()
await self.listen_state(
callback=self.app.activate_all_off,
entity_id=self.sensor.entity_id,
new='on',
oneshot=True,
cause='motion on'
)
self.log(f'Waiting for motion on {self.sensor.friendly_name}')
async def listen_motion_off(self, duration: timedelta):
"""Sets up the motion off callback to deactivate the room
"""
self.log(f'Waiting for motion to stop on {self.sensor.friendly_name}')
self.motion_off_handle = await self.listen_state(
await self.cancel_motion_callback()
await self.listen_state(
callback=self.app.deactivate,
entity_id=self.sensor.entity_id,
new='off',
@@ -89,19 +62,22 @@ class Motion(Hass):
oneshot=True,
cause='motion off'
)
self.log(f'Waiting for motion to stop on {self.sensor.friendly_name} for {duration}')
@utils.sync_wrapper
async def callback_light_on(self, entity=None, attribute=None, old=None, new=None, kwargs=None):
"""Called when the light turns on
"""
self.log('Light on callback')
await self.cancel_motion_callback(new='on')
await self.listen_motion_off(await self.app.off_duration())
if new is not None:
self.log(f'{entity} turned on')
duration = await self.app.off_duration()
await self.listen_motion_off(duration)
@utils.sync_wrapper
async def callback_light_off(self, entity=None, attribute=None, old=None, new=None, kwargs=None):
"""Called when the light turns off
"""
self.log('Light off callback')
await self.cancel_motion_callback(new='off')
self.log(f'{entity} turned off')
await self.listen_motion_on()
async def get_app_callbacks(self, name: str = None):
@@ -123,13 +99,13 @@ class Motion(Hass):
if info['entity'] == self.sensor.entity_id
}
async def cancel_motion_callback(self, new: str):
async def cancel_motion_callback(self):
callbacks = await self.get_sensor_callbacks()
# self.log(f'Found {len(callbacks)}')
# self.log(f'Found {len(callbacks)} callbacks for {self.sensor.entity_id}')
for handle, info in callbacks.items():
entity = info["entity"]
new_match = re.match('new=(?P<new>.*?)\s', info['kwargs'])
# self.log(f'{handle}: {info["entity"]}: {info["kwargs"]}')
if new_match is not None and new_match.group("new") == new:
kwargs = info['kwargs']
if (m := re.match('new=(?P<new>.*?)\s', kwargs)) is not None:
new = m.group('new')
await self.cancel_listen_state(handle)
self.log(f'cancelled: {await self.friendly_name(entity)}: {new}')
self.log(f'cancelled callback for sensor {entity} turning {new}')

View File

@@ -1,13 +1,123 @@
import asyncio
from copy import deepcopy
from datetime import time, timedelta
from typing import List
from dataclasses import dataclass, field
from datetime import datetime, time, timedelta
from pathlib import Path
from typing import Dict, List
import appdaemon.utils as utils
import astral
import yaml
from appdaemon.entity import Entity
from appdaemon.plugins.hass.hassapi import Hass
from appdaemon.plugins.mqtt.mqttapi import Mqtt
from astral import SunDirection
def str_to_timedelta(input_str: str) -> timedelta:
try:
hours, minutes, seconds = map(int, input_str.split(':'))
return timedelta(hours=hours, minutes=minutes, seconds=seconds)
except Exception:
return timedelta()
@dataclass
class RoomState:
scene: Dict[str, Dict[str, str | int]]
off_duration: timedelta = None
time: time = None
time_fmt: List[str] = field(default_factory=lambda : ['%H:%M:%S', '%I:%M:%S %p'], repr=False)
elevation: int | float = None
direction: SunDirection = None
def __post_init__(self):
if isinstance(self.time, str):
for fmt in self.time_fmt:
try:
self.time = datetime.strptime(self.time, fmt).time()
except:
continue
else:
break
if self.elevation is not None:
assert self.direction is not None, f'Elevation setting requires a direction'
if self.direction.lower() == 'setting':
self.direction = SunDirection.SETTING
elif self.direction.lower() == 'rising':
self.direction = SunDirection.RISING
else:
raise ValueError(f'Invalid sun direction: {self.direction}')
if isinstance(self.elevation, str):
self.elevation = float(self.elevation)
if isinstance(self.off_duration, str):
self.off_duration = str_to_timedelta(self.off_duration)
@classmethod
def from_json(cls, json_input):
return cls(**json_input)
@dataclass
class RoomConfig:
states: List[RoomState]
off_duration: timedelta = None
def __post_init__(self):
if isinstance(self.off_duration, str):
self.off_duration = str_to_timedelta(self.off_duration)
@classmethod
def from_app_config(cls, app_cfg: Dict[str, Dict]):
if 'off_duration' in app_cfg:
kwargs = {'off_duration': app_cfg['off_duration']}
else:
kwargs = {}
self = cls(
states=[RoomState.from_json(s) for s in app_cfg['states']],
**kwargs
)
return self
@classmethod
def from_yaml(cls, yaml_path: Path, app_name: str):
with yaml_path.open('r') as f:
cfg: Dict = yaml.load(f, Loader=yaml.SafeLoader)[app_name]
return cls.from_app_config(cfg)
def sort_states(self):
"""Should only be called after all the times have been resolved
"""
assert all(isinstance(state.time, time) for state in self.states), 'Times have not all been resolved yet'
self.states = sorted(self.states, key=lambda s: s.time, reverse=True)
def current_state(self, now: time) -> RoomState:
time_fmt = "%I:%M:%S %p"
print(now.strftime(time_fmt))
self.sort_states()
for state in self.states:
if state.time <= now:
return state
else:
# self.log(f'Defaulting to first state')
return self.states[0]
def current_scene(self, now: time) -> Dict:
state = self.current_state(now)
return state.scene
def current_off_duration(self, now: time) -> timedelta:
state = self.current_state(now)
if state.off_duration is None:
if self.off_duration is None:
raise ValueError(f'Need an off duration')
else:
return self.off_duration
else:
return state.off_duration
class RoomController(Hass, Mqtt):
@@ -20,16 +130,21 @@ class RoomController(Hass, Mqtt):
- When the light comes on, check if it's attributes match what they should, given the time.
"""
@property
def states(self) -> List[RoomState]:
return self._room_config.states
@states.setter
def states(self, new: List[RoomState]):
assert all(isinstance(s, RoomState) for s in new), f'Invalid: {new}'
self._room_config.states = new
async def initialize(self):
self.app_entities = await self.gather_app_entities()
self.log(f'entities: {self.app_entities}')
# self.log(f'entities: {self.app_entities}')
await self.refresh_state_times()
await self.run_daily(callback=self.refresh_state_times, start='00:00:00')
# if (ha_button := self.args.get('ha_button')):
# self.log(f'Setting up input button: {self.friendly_name(ha_button)}')
# self.listen_state(callback=self.activate_any_on, entity_id=ha_button)
async def gather_app_entities(self) -> List[str]:
"""Returns a list of all the entities involved in any of the states
"""
@@ -55,90 +170,90 @@ class RoomController(Hass, Mqtt):
async def refresh_state_times(self, *args, **kwargs):
"""Resets the `self.states` attribute to a newly parsed version of the states.
Parsed states have an absolute time for a certain day.
Parsed states have an absolute time for the current day.
"""
# re-parse the state strings into times for the current day
self.states = await self.parse_states()
self._room_config = RoomConfig.from_app_config(self.args)
self.log(f'{len(self._room_config.states)} states in the RoomConfig')
for state in self._room_config.states:
if state.time is None and state.elevation is not None:
state.time = self.AD.sched.location.time_at_elevation(
elevation=state.elevation,
direction=state.direction
).time()
elif isinstance(state.time, str):
state.time = await self.parse_time(state.time)
assert isinstance(state.time, time), f'Invalid time: {state.time}'
for state in self.states:
self.log(f'State: {state.time.strftime("%I:%M:%S %p")} {state.scene}')
self.states = sorted(self.states, key=lambda s: s.time, reverse=True)
# schedule the transitions
for state in self.states:
dt = str(state['time'])[:8]
self.log(f'Scheduling transition at: {dt}')
for state in self.states[::-1]:
# t: time = state['time']
t: time = state.time
try:
await self.run_at(callback=self.activate_any_on, start=dt)
await self.run_at(
callback=self.activate_any_on,
start=t.strftime('%H:%M:%S'),
cause='scheduled transition'
)
except ValueError:
# happens when the callback time is in the past
pass
except Exception as e:
self.log(f'Failed with {type(e)}: {e}')
async def parse_states(self):
async def gen():
for state in deepcopy(self.args['states']):
if (time := state.get('time')):
state['time'] = await self.parse_time(time)
async def current_state(self, now: time = None) -> RoomState:
if (await self.sleep_bool()):
self.log(f'sleep: active')
if (state := self.args.get('sleep_state')):
return RoomState.from_json(state)
else:
return RoomState(scene={})
else:
now = now or (await self.get_now()).time()
self.log(f'Getting state for {now}', level='DEBUG')
elif isinstance((elevation := state.get('elevation')), (int, float)):
assert 'direction' in state, f'State needs a direction if it has an elevation'
state = self._room_config.current_state(now)
self.log(f'Current state: {state}', level='DEBUG')
if state['direction'] == 'rising':
dir = astral.SunDirection.RISING
elif state['direction'] == 'setting':
dir = astral.SunDirection.SETTING
else:
raise ValueError(f'Invalid sun direction: {state["direction"]}')
return state
state['time'] = self.AD.sched.location.time_at_elevation(
elevation=elevation, direction=dir
).time()
async def current_scene(self, now: time = None) -> Dict[str, Dict[str, str | int]]:
state = await self.current_state(now)
assert isinstance(state, RoomState)
self.log(f'Current scene: {state}')
return state.scene
else:
raise ValueError(f'Missing time')
yield state
states = [s async for s in gen()]
states = sorted(states, key=lambda s: s['time'])
async def app_entity_states(self) -> Dict[str, str]:
states = {
entity: (await self.get_state(entity))
for entity in self.app_entities
}
return states
async def current_state(self, time: time = None):
if (await self.sleep_bool()):
if (state := self.args.get('sleep_state')):
return state
else:
return {}
else:
now = await self.get_now()
self.log(f'Getting state for datetime: {now}')
time = time or (await self.get_now()).time()
for state in self.states[::-1]:
if state['time'] <= time:
self.log(f'Selected state from {state["time"]}')
return state
else:
return self.states[-1]
async def current_scene(self, time: time = None):
if (state := (await self.current_state(time=time))) is not None:
return state['scene']
@property
def all_off(self) -> bool:
async def all_off(self) -> bool:
""""All off" is the logic opposite of "any on"
Returns:
bool: Whether all the lights associated with the app are off
"""
return all(self.get_state(entity) != 'on' for entity in self.app_entities)
states = await self.app_entity_states()
return all(state != 'on' for entity, state in states.items())
@property
def any_on(self) -> bool:
async def any_on(self) -> bool:
""""Any on" is the logic opposite of "all off"
Returns:
bool: Whether any of the lights associated with the app are on
"""
return any(self.get_state(entity) == 'on' for entity in self.app_entities)
states = await self.app_entity_states()
return any(state == 'on' for entity, state in states.items())
async def sleep_bool(self) -> bool:
if (sleep_var := self.args.get('sleep')):
@@ -156,7 +271,7 @@ class RoomController(Hass, Mqtt):
# else:
# raise ValueError('Sleep variable is undefined')
async def off_duration(self) -> timedelta:
async def off_duration(self, now: time = None) -> timedelta:
"""Determines the time that the motion sensor has to be clear before deactivating
Priority:
@@ -166,19 +281,21 @@ class RoomController(Hass, Mqtt):
- Sleep - 0
"""
current_state = await self.current_state()
duration_str = current_state.get(
'off_duration',
self.args.get('off_duration', '00:00:00')
)
try:
hours, minutes, seconds = map(int, duration_str.split(':'))
return timedelta(hours=hours, minutes=minutes, seconds=seconds)
except Exception:
sleep_mode_active = await self.sleep_bool()
if sleep_mode_active:
self.log(f'Sleeping mode active: {sleep_mode_active}')
return timedelta()
else:
now = now or (await self.get_now()).time()
return self._room_config.current_off_duration(now)
async def activate(self, *args, cause: str = 'unknown', **kwargs):
@utils.sync_wrapper
async def activate(self, entity = None, attribute = None, old = None, new = None, kwargs = None):
if kwargs is not None:
cause = kwargs.get('cause', 'unknown')
else:
cause = 'unknown'
self.log(f'Activating: {cause}')
scene = await self.current_scene()
@@ -202,26 +319,27 @@ class RoomController(Hass, Mqtt):
else:
self.log(f'ERROR: unknown scene: {scene}')
@utils.sync_wrapper
async def activate_all_off(self, *args, **kwargs):
"""Activate if all of the entities are off
"""Activate if all of the entities are off. Args and kwargs are passed directly to self.activate()
"""
if self.all_off:
self.log(f'Activate all off kwargs: {kwargs}')
await self.activate(*args, **kwargs)
if (await self.all_off()):
self.activate(*args, **kwargs)
else:
self.log(f'Skipped activating - everything is not off')
@utils.sync_wrapper
async def activate_any_on(self, *args, **kwargs):
"""Activate if any of the entities are on
"""Activate if any of the entities are on. Args and kwargs are passed directly to self.activate()
"""
if self.any_on:
await self.activate(*args, **kwargs)
if (await self.any_on()):
self.activate(*args, **kwargs)
else:
self.log(f'Skipped activating - everything is off')
def deactivate(self, *args, cause: str = 'unknown', **kwargs):
def deactivate(self, entity = None, attribute = None, old = None, new = None, kwargs = None):
cause = kwargs.get('cause', 'unknown')
self.log(f'Deactivating: {cause}')
for entity in self.app_entities:
self.turn_off(entity)
self.log(f'Turned off {entity}')
for e in self.app_entities:
self.turn_off(e)
self.log(f'Turned off {e}')