streamlined initialize

This commit is contained in:
John Lancaster
2023-11-25 17:52:25 -06:00
parent 5f9218311c
commit 50b79c8d13

View File

@@ -21,29 +21,24 @@ class Motion(Hass):
return self.get_entity(self.args['ref_entity'])
@property
def ref_entity_state(self) -> bool:
return self.ref_entity.get_state() == 'on'
async def ref_entity_state(self) -> bool:
return (await self.ref_entity.get_state()) == 'on'
def initialize(self):
try:
loop = asyncio.get_event_loop()
except RuntimeError:
loop = asyncio.new_event_loop()
self.app: RoomController = loop.run_until_complete(self.get_app(self.args['app']))
async def initialize(self):
self.app: RoomController = await self.get_app(self.args['app'])
self.log(f'Connected to app {self.app.name}')
self.listen_state(self.callback_light_on, self.ref_entity.entity_id, new='on')
self.listen_state(self.callback_light_off, self.ref_entity.entity_id, new='off')
loop.run_until_complete(self.sync_state())
await self.sync_state()
async def sync_state(self):
"""Synchronizes the callbacks with the state of the light.
Essentially mimics the `state_change` callback based on the current state of the light.
"""
if self.ref_entity_state:
if (await self.ref_entity_state):
await self.callback_light_on()
else:
await self.callback_light_off()