initial commit

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docker
2023-03-18 14:36:08 -05:00
commit 6c7b769628
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// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/docker-existing-dockerfile
{
"name": "Appdaemon",
"build": {
// Sets the run context to one level up instead of the .devcontainer folder.
"context": "..",
// Update the 'dockerFile' property if you aren't using the standard 'Dockerfile' filename.
"dockerfile": "../Dockerfile.dev"
},
"mounts": [
"source=/etc/localtime,target=/etc/localtime,type=bind,consistency=cached",
"source=/etc/timezone,target=/etc/timezone,type=bind,consistency=cached"
],
"workspaceMount": "source=${localWorkspaceFolder},target=/conf,type=bind",
"workspaceFolder": "/conf",
// Features to add to the dev container. More info: https://containers.dev/features.
"features": {
"ghcr.io/devcontainers/features/github-cli:1": {
"version": "latest"
}
},
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// Uncomment the next line to run commands after the container is created.
// "postCreateCommand": "cat /etc/os-release",
// Configure tool-specific properties.
"customizations": {
"vscode": {
// Add the IDs of extensions you want installed when the container is created.
"extensions": [
"ms-python.python",
"ms-toolsai.jupyter"
]
}
}
// Uncomment to connect as an existing user other than the container default. More info: https://aka.ms/dev-containers-non-root.
// "remoteUser": "devcontainer"
}

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.gitignore vendored Normal file
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__pycache__
*.pyc
*.png
secrets.yaml

22
appdaemon.yaml Executable file
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appdaemon:
invalid_yaml_warnings: 0
missing_app_warnings: 0
latitude: 30.250968
longitude: -97.748193
elevation: 150
time_zone: America/Chicago
plugins:
HASS:
type: hass
ha_url: http://192.168.1.245:8123
token: !secret long_lived_token
http:
url: http://127.0.0.1:5050
admin:
api:
hadashboard:
logs:
main_log:
date_format: '%Y-%m-%d %I:%M:%S %p'
error_log:
date_format: '%Y-%m-%d %I:%M:%S %p'

397
apps/basic_motion.py Executable file
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from copy import deepcopy
from datetime import time, timedelta
from typing import Dict, List, Tuple, Union
from appdaemon.plugins.hass import hassapi as hass
from continuous import Continuous
class MotionLight(hass.Hass):
"""Class for linking an light with a motion sensor.
- Separate the turning on and turning off functions.
- Use the state change of the light to set up the event for changing to the other state
- `handle_on`
- `handle_off`
- When the light comes on, check if it's attributes match what they should, given the time.
"""
def initialize(self):
self.state_change_handle = self.listen_state(self.state_change, self.entity)
self.sync_state()
self.schedule_transitions()
self.run_daily(callback=self.schedule_transitions, start='00:00:00')
if (b := self.args.get('button')):
if not isinstance(b, list):
b = [b]
for button in b:
self.log(f'Setting up button: {button}')
self.listen_event(self.handle_button, event='deconz_event', id=button)
if (door := self.args.get('door')):
self.log(f'Setting up door: {self.friendly_name(door)}')
self.listen_state(
callback=self.activate_all_off,
entity_id=door,
new='on'
)
self.log(f'All off: {self.all_off}')
@property
def sensor(self) -> str:
return self.args['sensor']
@property
def entity(self) -> str:
return self.args['entity']
@property
def off_duration(self) -> timedelta:
"""Determines the time that the motion sensor has to be clear before deactivating
Priority:
- Value in scene definition
- Default value
- Normal - value in app definition
- Sleep - 0
"""
if self.sleeping_active:
_, duration_str = self.sleep_scene()
else:
_, _, duration_str = self.current_setting()
try:
hours, minutes, seconds = map(int, duration_str.split(':'))
return timedelta(hours=hours, minutes=minutes, seconds=seconds)
except Exception:
return timedelta()
@property
def entity_state(self):
return self.get_state(self.entity) == 'on'
@entity_state.setter
def entity_state(self, new):
if isinstance(new, str):
if new == 'on':
self.turn_on(self.entity)
elif new == 'off':
self.turn_on(self.entity)
else:
raise ValueError(f'Invalid value for entity state: {new}')
elif isinstance(new, bool):
if new:
self.turn_on(self.entity)
self.log(f'Turned on {self.friendly_name(self.entity)}')
else:
self.turn_off(self.entity)
self.log(f'Turned off {self.friendly_name(self.entity)}')
elif isinstance(new, dict):
if any(isinstance(val, dict) for val in new.values()):
# self.log(f'Setting scene with nested dict: {new}')
for entity, state in new.items():
if state.pop('state', 'on') == 'on':
# self.log(f'Setting {entity} state with: {state}')
self.turn_on(entity_id=entity, **state)
else:
self.turn_off(entity)
else:
if new.pop('state', 'on') == 'on':
self.turn_on(self.entity, **new)
else:
self.turn_off(self.entity)
else:
raise TypeError(f'Invalid type: {type(new)}: {new}')
@property
def is_stateful(self):
return 'scene' in self.args and isinstance(self.args['scene'], (list, dict))
def settings(self) -> List[Tuple[time, Union[Dict, str], timedelta]]:
"""Gets the settings for all the scenes based on time of day
"Settings" refers to `tuple` groups that consist of
- Scene start time
- Dictionary of states or scene entity name
- Time for motion to be off
Returns:
List[Tuple[time, Union[Dict, str], timedelta]]: Sorted list of settings
"""
assert self.is_stateful
return sorted(
((
self.parse_time(s['time']),
s['scene'],
s.get('off_duration', self.args.get('off_duration', '00:00:00'))
)
for s in self.args['scene']),
)
def current_setting(self) -> Tuple[time, Dict, timedelta]:
assert self.is_stateful
for dt, scene, off_duration in self.settings()[::-1]:
if dt <= self.time():
# self.log(f'Active scene: {str(self.time())[:8]} {str(dt)[:8]}, {scene}, {off_duration}')
return dt, scene, off_duration
else:
self.log('Setting last scene')
return self.settings()[-1]
def current_scene(self) -> Union[str, Dict]:
if self.sleeping_active:
return self.sleep_scene()[0]
else:
if self.is_stateful:
dt, scene, _ = self.current_setting()
self.log(f'Current scene: {str(dt)[:8]}, {scene}')
return scene
else:
return self.args['scene']
def sleep_scene(self) -> Tuple[Dict, timedelta]:
if (scene := self.args.get('sleep_scene')):
scene = deepcopy(scene)
if isinstance(scene, dict):
off_duration = scene.pop('off_duration', '00:00:00')
else:
off_duration = '00:00:00'
return scene, off_duration
else:
return None, None
@property
def app_entities(self):
def gen():
for settings in deepcopy(self.args['scene']):
# dt = self.parse_time(settings.pop('time'))
if (scene := settings.get('scene')):
if isinstance(scene, str):
yield from self.get_entity(scene).get_state('all')['attributes']['entity_id']
else:
yield from scene.keys()
else:
yield self.args['entity']
return list(set(gen()))
@property
def all_off(self) -> bool:
""""All off" is the logic opposite of "any on"
Returns:
bool: Whether all the lights associated with the app are off
"""
return all(self.get_state(entity) != 'on' for entity in self.app_entities)
@property
def any_on(self) -> bool:
""""Any on" is the logic opposite of "all off"
Returns:
bool: Whether any of the lights associated with the app are on
"""
return any(self.get_state(entity) == 'on' for entity in self.app_entities)
@property
def delay(self) -> timedelta:
try:
hours, minutes, seconds = map(int, self.args['delay'].split(':'))
return timedelta(hours=hours, minutes=minutes, seconds=seconds)
except Exception:
return timedelta()
@property
def sleeping_active(self) -> bool:
if 'sleep' in self.args:
return self.get_state(self.args['sleep']) == 'on'
else:
return False
@property
def sleep_bool(self) -> bool:
if (sleep_var := self.args.get('sleep')):
return self.get_state(sleep_var) == 'on'
@sleep_bool.setter
def sleep_bool(self, val) -> bool:
if (sleep_var := self.args.get('sleep')):
if isinstance(val, str):
self.set_state(sleep_var, state=val)
elif isinstance(val, bool):
self.set_state(sleep_var, state='on' if val else 'off')
else:
raise ValueError('Sleep variable is undefined')
def sync_state(self):
"""Synchronizes the callbacks with the state of the light.
Essentially mimics the `state_change` callback based on the current state of the light.
"""
if self.entity_state:
self.callback_light_on()
else:
self.callback_light_off()
def listen_motion_on(self):
self.log(
f'Waiting for motion on {self.friendly_name(self.sensor)} to turn on {self.friendly_name(self.entity)}')
self.motion_on_handle = self.listen_state(
callback=self.activate,
entity_id=self.sensor,
new='on',
oneshot=True
)
def listen_motion_off(self, duration: timedelta):
self.log(
f'Waiting for motion to stop on {self.friendly_name(self.sensor)} for {duration} to turn off {self.friendly_name(self.entity)}')
self.motion_off_handle = self.listen_state(
callback=self.deactivate,
entity_id=self.sensor,
new='off',
duration=duration.total_seconds(),
oneshot=True
)
def cancel_motion(self, handle_name):
if hasattr(self, handle_name):
handle = getattr(self, handle_name)
try:
self.log(f'{handle_name}: {self.info_listen_state(handle)}')
except ValueError:
self.log(f'Error getting {handle_name} info')
else:
self.cancel_listen_state(handle)
self.log(f'Cancelled handle: {handle_name}')
finally:
delattr(self, handle_name)
else:
self.log(f'No attribute: {handle_name}')
def state_change(self, entity=None, attribute=None, old=None, new=None, kwargs=None):
"""Callback attached to the state change of the light.
"""
if new == 'on':
self.callback_light_on(entity, attribute, old, new, kwargs)
elif new == 'off':
self.callback_light_off(entity, attribute, old, new, kwargs)
else:
self.log(f'Uknown state: {new}')
def callback_light_on(self, entity=None, attribute=None, old=None, new=None, kwargs=None):
"""Called when the light turns on
"""
self.log('Light on callback')
self.cancel_motion('motion_on_handle')
self.listen_motion_off(self.off_duration)
# if self.is_stateful:
# self.activate()
def callback_light_off(self, entity=None, attribute=None, old=None, new=None, kwargs=None):
"""Called when the light turns on
"""
self.log('Light off callback')
self.cancel_motion('motion_off_handle')
self.listen_motion_on()
def activate(self, *args, **kwargs):
self.log('Activating')
scene = self.current_scene()
if isinstance(scene, str):
self.turn_on(scene)
self.log(f'Turned on scene: {scene}')
elif isinstance(scene, dict):
for entity, settings in scene.items():
if 'state' not in settings:
scene[entity]['state'] = 'on'
daylights = [
(entity, settings['state'])
for entity, settings in scene.items()
if isinstance(settings['state'], str) and settings['state'].startswith('daylight')
]
for entity, app_name in daylights:
# risky:
scene.pop(entity)
app: Continuous = self.get_app(app_name)
self.log(f'Adjusting with app...')
app.adjust()
self.call_service('scene/apply', entities=scene, transition=0)
self.log(f'Applied scene: {scene}')
elif scene is None:
self.log(f'No scene, ignoring...')
# Need to act as if the light had just turned off to reset the motion (and maybe other things?)
self.callback_light_off()
else:
self.log(f'ERROR: unknown scene: {scene}')
def activate_all_off(self, *args, **kwargs):
if self.all_off:
self.activate()
else:
self.log(f'Skipped activating - everything is not off')
def activate_any_on(self, kwargs):
if self.any_on():
self.activate()
else:
self.log(f'Skipped activating - everything is not off')
def deactivate(self, *args, **kwargs):
self.log('Deactivating')
for entity in self.app_entities:
self.turn_off(entity)
self.log(f'Turned off {entity}')
def schedule_transitions(self, *args, **kwargs):
# times, scenes, offs = zip(*self.settings())
for dt, scene, off_duration in self.settings():
dt = str(dt)[:8]
self.log(f'Scheduling transition at: {dt}')
try:
self.run_at(callback=self.activate_any_on, start=dt)
except ValueError:
# happens when the callback time is in the past
pass
except Exception as e:
self.log(f'Failed with {type(e)}: {e}')
def handle_button(self, event_name, data, kwargs):
# event 1002 is a single button press
if data['event'] == 1002:
self.log(f'{data["id"]} single click')
if self.entity_state:
self.deactivate()
else:
# use this instead of self.activate() to avoid it being called again by the state change event
# ^ no longer relevant with self.activate() commented out in self.callback_light_on()
# self.entity_state = True
self.activate()
# event 1001 is a long press start
elif data['event'] == 1001:
self.log(f'{data["id"]} long press down')
if 'delay' in self.args and self.entity_state:
self.cancel_motion('motion_off_handle')
self.listen_motion_off(self.delay)
self.turn_on(self.entity, brightness_pct=100)
# event 1004 is a double click
elif data['event'] == 1004:
self.log(f'{data["id"]} double click')
if 'sleep' in self.args:
self.sleep_bool = not self.sleep_bool
self.cancel_motion('motion_off_handle')
self.callback_light_on()
self.activate()

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apps/rooms.yaml Executable file
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bathroom:
module: basic_motion
class: MotionLight
entity: light.bathroom
sensor: binary_sensor.aqarap1_motion
off_duration: '00:05:00'
button: button1
delay: '00:20:00'
scene:
- time: '05:00:00'
scene:
light.bathroom:
brightness_pct: 40
color_temp: 250
- time: '12:00:00'
scene:
light.bathroom:
brightness_pct: 70
color_temp: 300
- time: sunset
scene:
light.bathroom:
brightness_pct: 50
color_temp: 350
- time: '23:00:00'
scene:
light.bathroom:
brightness_pct: 20
color_temp: 350
sleep: input_boolean.sleeping
sleep_scene:
off_duration: '00:02:00'
light.bathroom:
brightness_pct: 10
color_temp: 250
closet:
module: basic_motion
class: MotionLight
entity: light.closet
sensor: binary_sensor.motion_closet
off_duration: '00:02:00'
scene:
- time: 'sunrise - 03:00:00'
scene:
light.closet:
brightness_pct: 10
color_temp: 200
- time: 'sunrise'
scene:
light.closet:
brightness_pct: 30
color_temp: 200
- time: '12:00:00'
scene:
light.closet:
brightness_pct: 70
color_temp: 300
- time: sunset
scene:
light.closet:
brightness_pct: 40
color_temp: 400
bedroom:
module: basic_motion
class: MotionLight
entity: light.bedroom
sensor: binary_sensor.motion_bedroom
off_duration: '00:05:00'
button:
- bedroom_switch
- bedroom_switch_2
scene:
- time: 'sunrise - 03:00:00'
scene:
light.bedroom:
state: on
color_temp: 550
brightness_pct: 20
light.overhead:
state: off
- time: '06:00:00'
scene: scene.wakeup
- time: '12:00:00'
scene:
light.bedroom:
state: on
color_temp: 325
brightness_pct: 30
light.overhead:
state: on
color_temp: 325
brightness_pct: 70
- time: 'sunset'
scene: scene.bedtime
sleep: input_boolean.sleeping
living_room:
module: basic_motion
class: MotionLight
entity: light.living_room
sensor: binary_sensor.motion_living_room
off_duration: '00:30:00'
button: living_room_switch
door: binary_sensor.front_door
scene:
- time: sunrise
scene:
light.living_room:
state: on
color_temp: 200
brightness_pct: 30
light.corner_light:
state: on
color_temp: 200
brightness_pct: 7
- time: '09:00:00'
scene:
light.living_room:
state: on
color_temp: 250
brightness_pct: 50
light.corner_light:
state: on
color_temp: 250
brightness_pct: 25
- time: '12:00:00'
scene:
light.living_room:
state: on
color_temp: 300
brightness_pct: 100
light.corner_light:
state: on
color_temp: 450
brightness_pct: 50
- time: 'sunset'
off_duration: '01:00:00'
scene:
light.living_room:
state: on
color_temp: 350
brightness_pct: 70
light.corner_light:
state: on
color_temp: 650
brightness_pct: 10
sleep: input_boolean.sleeping
sleep_scene:
off_duration: '00:02:00'
light.living_room:
state: 'on'
color_name: 'red'
brightness_pct: 50
kitchen:
module: basic_motion
class: MotionLight
entity: light.kitchen
sensor: binary_sensor.motion_kitchen
off_duration: '00:10:00'
button: kitchen_switch
scene:
- time: sunrise
scene:
light.kitchen:
state: on
color_temp: 200
brightness_pct: 10
- time: '12:00:00'
scene:
light.kitchen:
state: on
color_temp: 300
brightness_pct: 30
- time: sunset
scene:
light.kitchen:
state: on
color_temp: 450
brightness_pct: 40
- time: '22:00:00'
off_duration: '00:02:00'
scene:
light.kitchen:
state: on
color_temp: 650
brightness_pct: 10
sleep: input_boolean.sleeping
sleep_scene:
light.kitchen:
state: on
brightness_pct: 1
# patio:
# module: patio
# class: PatioLight
# light: light.patio
# linked: light.living_room
# door: binary_sensor.back_door

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docker_build.sh Executable file
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#!/bin/bash
PORT=${1:-8824}
SCRIPT_PATH=$(readlink -f ${BASH_SOURCE:-$0})
SMARTHOME_PATH=$(dirname $(dirname $SCRIPT_PATH))
DOCKER_BUILDKIT=1 docker build -t appdaemon:custom $SMARTHOME_PATH/appdaemon

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docker_run.sh Executable file
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#!/bin/bash
docker run -it \
-v /etc/localtime:/etc/localtime:ro \
-v /etc/timezone:/etc/timezone:ro \
-v /home/docker/appdaemon_conf:/conf \
--name appdaemon \
acockburn/appdaemon:dev

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requirements.txt Executable file
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--extra-index-url https://www.piwheels.org/simple
pvlib --only-binary=:all:
matplotlib --only-binary=:all:
rich --only-binary=:all:
jupyterlab

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system_packages.txt Executable file
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cmake
git
py3-pandas
py3-scipy
py3-h5py
py3-matplotlib
openblas
openblas-dev
pkgconfig
py3-jupyter_core