Refine tap_dial to include code for lights and switches. Add additional options to apps.yaml

Co-authored-by: John Lancaster <jsl12@users.noreply.github.com>
This commit is contained in:
Jim Lancaster
2025-01-08 18:22:03 -06:00
parent 6038d0d405
commit e31b2ad4f3
2 changed files with 86 additions and 39 deletions

View File

@@ -1,47 +1,75 @@
import re
#from appdaemon.adapi import ADAPI
from appdaemon.entity import Entity
from appdaemon.plugins.hass.hassapi import Hass
BUTTON_PRESS = re.compile(r'button_(\d)_press_release')
class TapDial(Hass):
active_entity: Entity
def initialize(self):
self.log(f"Action entity: {self.tap_dial_entity.friendly_name}")
self.tap_dial_entity.listen_state(self.my_callback)
self.tap_dial.listen_state(self.handle_state_change)
self.log(f'0.0 Tap Dial entity: {self.tap_dial.entity_id}')
@property
def tap_dial_entity(self) -> Entity:
return self.get_entity(self.args["entity"])
def tap_dial(self) -> Entity:
return self.get_entity(self.args['entity'])
@property
def step_size(self) -> int:
return int(self.args.get("step_size", 25))
return int(self.args.get('step_size', 25))
def my_callback(self, entity: str, attribute: str, old: str, new: str, **kwargs):
# self.log(f'{new}')
if new:
if m := BUTTON_PRESS.match(new):
pressed_button = int(m.group(1))
self.log(f'Pressed button {pressed_button}')
@property
def init_brightness(self) -> int:
return int(self.args.get('init_brightness', 200))
if associated_light := self.args.get(f'button{pressed_button}'):
light_entity = self.get_entity(associated_light)
self.active_entity = light_entity
self.log(f'Setting active entity to {self.active_entity.friendly_name}')
self.active_entity.toggle()
@property
def max_brightness(self) -> int:
return int(self.args.get('max_brightness', 254))
match new:
case "dial_rotate_right_step":
b = self.active_entity.attributes['brightness']
self.active_entity.turn_on(brightness=b+self.step_size)
case "dial_rotate_left_step":
b = self.active_entity.attributes['brightness']
self.active_entity.turn_on(brightness=b-self.step_size)
# case _:
# self.log(f'Unhandled action: {new}')
@property
def active_entity_is_on(self) -> bool:
return self.active_entity.get_state() == 'on'
def handle_state_change(self, entity: str, attribute: str, old: str, new: str, **kwargs):
self.log(f'0.0 {new}')
# Dial actions
if new.startswith('dial_rotate'):
dir = 'left' if new.find('left') != -1 else 'right'
self.log(f'1.1 Dial {dir}')
# More code goes here....
# Button actions
elif new.endswith('release'):
_, n, typ, _ = new.split('_', 4)
# type will be either press or hold
self.log(f'1.2 Button {n} {typ}')
if eid := self.args.get(f'button{n}'):
self.active_entity = self.get_entity(eid)
self.log(f'2.1 Set active entity to: {self.active_entity.name}')
domain, entity = eid.split('.')
match domain:
case 'light':
# Set the light to maximum brightness if the button is held.
if typ == 'hold':
self.active_entity.turn_on(brightness=self.max_brightness)
self.log(f'3.1 Set {self.active_entity.friendly_name} to maximum brightness {self.max_brightness}')
else:
if self.active_entity_is_on:
self.active_entity.turn_off()
self.log(f'4.1 Turn {self.active_entity.friendly_name} off')
else:
self.active_entity.turn_on(brightness=self.init_brightness)
self.log(f'4.2 Turn {self.active_entity.friendly_name} on with brightness {self.init_brightness}')
case 'switch':
self.active_entity.toggle()
self.log(f'2.2 Toggle on/off power to {self.active_entity.friendly_name}')
elif switch := self.args.get(f'button{n}'):
self.active_entity = self.get_entity(switch)
self.log(f'2.2 Set active entity to: {self.active_entity.friendly_name}')
onoff = self.active_entity.get_state()
self.log(f'2.2 {self.active_entity.friendly_name} is currently {onoff}')
self.active_entity.toggle()
self.log(f'2.2 Toggle on/off power to {self.active_entity.friendly_name}')