Files
appdaemon/apps/tap_dial.py

76 lines
3.2 KiB
Python

#from appdaemon.adapi import ADAPI
from appdaemon.entity import Entity
from appdaemon.plugins.hass.hassapi import Hass
class TapDial(Hass):
active_entity: Entity
def initialize(self):
self.tap_dial.listen_state(self.handle_state_change)
self.log(f'0.0 Tap Dial entity: {self.tap_dial.entity_id}')
@property
def tap_dial(self) -> Entity:
return self.get_entity(self.args['entity'])
@property
def step_size(self) -> int:
return int(self.args.get('step_size', 25))
@property
def init_brightness(self) -> int:
return int(self.args.get('init_brightness', 200))
@property
def max_brightness(self) -> int:
return int(self.args.get('max_brightness', 254))
@property
def active_entity_is_on(self) -> bool:
return self.active_entity.get_state() == 'on'
def handle_state_change(self, entity: str, attribute: str, old: str, new: str, **kwargs):
self.log(f'0.0 {new}')
# Dial actions
if new.startswith('dial_rotate'):
dir = 'left' if new.find('left') != -1 else 'right'
self.log(f'1.1 Dial {dir}')
# More code goes here....
# Button actions
elif new.endswith('release'):
_, n, typ, _ = new.split('_', 4)
# type will be either press or hold
self.log(f'1.2 Button {n} {typ}')
if eid := self.args.get(f'button{n}'):
self.active_entity = self.get_entity(eid)
self.log(f'2.1 Set active entity to: {self.active_entity.name}')
domain, entity = eid.split('.')
match domain:
case 'light':
# Set the light to maximum brightness if the button is held.
if typ == 'hold':
self.active_entity.turn_on(brightness=self.max_brightness)
self.log(f'3.1 Set {self.active_entity.friendly_name} to maximum brightness {self.max_brightness}')
else:
if self.active_entity_is_on:
self.active_entity.turn_off()
self.log(f'4.1 Turn {self.active_entity.friendly_name} off')
else:
self.active_entity.turn_on(brightness=self.init_brightness)
self.log(f'4.2 Turn {self.active_entity.friendly_name} on with brightness {self.init_brightness}')
case 'switch':
self.active_entity.toggle()
self.log(f'2.2 Toggle on/off power to {self.active_entity.friendly_name}')
elif switch := self.args.get(f'button{n}'):
self.active_entity = self.get_entity(switch)
self.log(f'2.2 Set active entity to: {self.active_entity.friendly_name}')
onoff = self.active_entity.get_state()
self.log(f'2.2 {self.active_entity.friendly_name} is currently {onoff}')
self.active_entity.toggle()
self.log(f'2.2 Toggle on/off power to {self.active_entity.friendly_name}')