greatly improved from implementing the "logging endgame" notebook

This commit is contained in:
John Lancaster
2024-04-29 23:39:58 -05:00
parent 866b4a1cfb
commit fe0b3057ed
4 changed files with 129 additions and 91 deletions

View File

@@ -1,14 +1,16 @@
from logging import Logger
import logging
import re
from datetime import timedelta
from typing import Literal, Optional
from logging import Logger
from typing import TYPE_CHECKING, Literal, Optional
from appdaemon.entity import Entity
from appdaemon.plugins.hass.hassapi import Hass
from console import setup_component_logging
from pydantic import BaseModel, TypeAdapter
from room_control import RoomController
if TYPE_CHECKING:
from room_control import RoomController
class CallbackEntry(BaseModel):
@@ -27,6 +29,7 @@ Callbacks = dict[str, dict[str, CallbackEntry]]
class Motion(Hass):
logger: Logger
app: 'RoomController'
@property
def sensor(self) -> Entity:
@@ -44,9 +47,13 @@ class Motion(Hass):
def ref_entity_state(self) -> bool:
return self.ref_entity.get_state() == 'on'
@property
def state_mismatch(self) -> bool:
return self.sensor_state != self.ref_entity_state
def initialize(self):
self.logger = setup_component_logging(self)
self.app: RoomController = self.get_app(self.args['app'])
self.app: 'RoomController' = self.get_app(self.args['app'])
self.log(f'Connected to AD app [room]{self.app.name}[/]', level='DEBUG')
assert self.entity_exists(self.args['sensor'])
@@ -57,7 +64,7 @@ class Motion(Hass):
immediate=True, # avoids needing to sync the state
)
if self.sensor_state != self.ref_entity_state:
if self.state_mismatch:
self.log(
f'Sensor is {self.sensor_state} ' f'and light is {self.ref_entity_state}',
level='WARNING',
@@ -75,15 +82,12 @@ class Motion(Hass):
if callbacks := self.callbacks():
for handle, entry in callbacks.items():
self.log(f'Handle [yellow]{handle[:4]}[/]: {entry.function}')
self.log(f'Handle [yellow]{handle[:4]}[/]: {entry.function}', level='DEBUG')
def callbacks(self):
"""Returns a dictionary of validated CallbackEntry objects that are associated with this app"""
data = TypeAdapter(Callbacks).validate_python(self.get_callback_entries())
name: str = self.name
try:
return data[name]
except KeyError:
return []
return data.get(self.name, {})
def listen_motion_on(self):
"""Sets up the motion on callback to activate the room"""
@@ -95,10 +99,10 @@ class Motion(Hass):
oneshot=True,
cause='motion on',
)
self.log(f'Waiting for motion on [friendly_name]{self.sensor.friendly_name}[/]')
self.log(f'Waiting for sensor motion on [friendly_name]{self.sensor.friendly_name}[/]')
if self.sensor_state:
self.log(
f'[friendly_name]{self.sensor.friendly_name}[/] is already on', level='WARNING'
f'Sensor [friendly_name]{self.sensor.friendly_name}[/] is already on', level='WARNING'
)
def listen_motion_off(self, duration: timedelta):
@@ -113,12 +117,13 @@ class Motion(Hass):
cause='motion off',
)
self.log(
f'Waiting for [friendly_name]{self.sensor.friendly_name}[/] to be clear for {duration}'
f'Waiting for sensor [friendly_name]{self.sensor.friendly_name}[/] to be clear for {duration}'
)
if not self.sensor_state:
self.log(
f'[friendly_name]{self.sensor.friendly_name}[/] is currently off', level='WARNING'
f'Sensor [friendly_name]{self.sensor.friendly_name}[/] is currently off',
level='WARNING',
)
def callback_light_on(self, entity=None, attribute=None, old=None, new=None, kwargs=None):