pydantic work
This commit is contained in:
51
model.py
51
model.py
@@ -1,10 +1,10 @@
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from datetime import datetime, timedelta, time
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from datetime import datetime, time, timedelta
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from pathlib import Path
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from typing import Annotated, Dict, List, Self
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from typing import Annotated, Dict, List, Optional, Self
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import yaml
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from astral import SunDirection
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from pydantic import BaseModel, BeforeValidator, conint, root_validator
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from pydantic import BaseModel, BeforeValidator, Field, conint, root_validator
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from pydantic_core import PydanticCustomError
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from rich.console import Console, ConsoleOptions, RenderResult
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from rich.table import Column, Table
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@@ -19,11 +19,9 @@ def str_to_timedelta(input_str: str) -> timedelta:
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def str_to_direction(input_str: str) -> SunDirection:
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if input_str.lower() == 'setting':
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return SunDirection.SETTING
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elif input_str == 'rising':
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return SunDirection.RISING
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else:
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try:
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return getattr(SunDirection, input_str.upper())
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except AttributeError:
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raise PydanticCustomError('invalid_dir', 'Invalid sun direction: {dir}', dict(dir=input_str))
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@@ -32,30 +30,28 @@ OffDuration = Annotated[timedelta, BeforeValidator(str_to_timedelta)]
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class State(BaseModel):
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state: bool = True
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brightness: conint(ge=1, le=255) = None
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color_temp: conint(ge=200, le=650) = None
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brightness: Optional[int] = Field(default=None, ge=1, le=255)
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color_temp: Optional[int] = Field(default=None, ge=200, le=650)
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rgb_color: Optional[list[int]] = Field(default=None, min_length=3, max_length=3)
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class ApplyKwargs(BaseModel):
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"""Arguments to call with the 'scene/apply' service"""
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entities: Dict[str, State]
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transition: int = None
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transition: Optional[int] = None
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class ControllerStateConfig(BaseModel):
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time: str | datetime = None
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elevation: float = None
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direction: Annotated[SunDirection, BeforeValidator(str_to_direction)] = None
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off_duration: OffDuration = None
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scene: Dict[str, State]
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time: Optional[str | datetime] = None
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elevation: Optional[float] = None
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direction: Optional[Annotated[SunDirection, BeforeValidator(str_to_direction)]] = None
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off_duration: Optional[OffDuration] = None
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scene: dict[str, State]
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@root_validator(pre=True)
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def check_args(cls, values):
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time, elevation = values.get('time'), values.get('elevation')
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if time is None and elevation is None:
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raise PydanticCustomError('bad_time_spec', 'Either time or elevation must be set.')
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elif time is not None and elevation is not None:
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if time is not None and elevation is not None:
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raise PydanticCustomError('bad_time_spec', 'Only one of time or elevation can be set.')
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elif elevation is not None and 'direction' not in values:
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raise PydanticCustomError('no_sun_dir', 'Needs sun direction with elevation')
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@@ -66,18 +62,17 @@ class ControllerStateConfig(BaseModel):
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class RoomControllerConfig(BaseModel):
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states: List[ControllerStateConfig]
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off_duration: OffDuration = None
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states: List[ControllerStateConfig] = Field(default_factory=list)
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off_duration: Optional[OffDuration] = None
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sleep_state: Optional[ControllerStateConfig] = None
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@classmethod
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def from_yaml(cls: Self, yaml_path: Path):
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def from_yaml(cls: Self, yaml_path: Path) -> Self:
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yaml_path = Path(yaml_path)
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with yaml_path.open('r') as f:
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for appname, app_cfg in yaml.load(f, Loader=yaml.SafeLoader).items():
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if app_cfg['class'] == 'RoomController':
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break
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print(app_cfg)
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return cls(**app_cfg)
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return cls.model_validate(app_cfg)
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def __rich_console__(self, console: Console, options: ConsoleOptions) -> RenderResult:
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table = Table(
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@@ -104,15 +99,11 @@ class RoomControllerConfig(BaseModel):
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self.states = sorted(self.states, key=lambda s: s.time, reverse=True)
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def current_state(self, now: time) -> ControllerStateConfig:
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# time_fmt = '%I:%M:%S %p'
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# print(now.strftime(time_fmt))
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self.sort_states()
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for state in self.states:
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if state.time <= now:
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return state
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else:
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# self.log(f'Defaulting to first state')
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return self.states[0]
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def current_scene(self, now: time) -> Dict:
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57
motion.py
57
motion.py
@@ -1,13 +1,29 @@
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import re
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from datetime import timedelta
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from typing import Literal, Optional
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from appdaemon.entity import Entity
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from appdaemon.plugins.hass.hassapi import Hass
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from console import setup_component_logging
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from console import console, setup_component_logging
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from pydantic import BaseModel, TypeAdapter
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from room_control import RoomController
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class CallbackEntry(BaseModel):
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entity: str
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event: Optional[str] = None
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type: Literal['state', 'event']
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kwargs: str
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function: str
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name: str
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pin_app: bool
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pin_thread: int
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Callbacks = dict[str, dict[str, CallbackEntry]]
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class Motion(Hass):
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@property
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def sensor(self) -> Entity:
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@@ -39,14 +55,33 @@ class Motion(Hass):
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)
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if self.sensor_state != self.ref_entity_state:
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self.log(f'Sensor is {self.sensor_state} ' f'and light is {self.ref_entity_state}', level='WARNING')
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self.log(
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f'Sensor is {self.sensor_state} ' f'and light is {self.ref_entity_state}',
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level='WARNING',
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)
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if self.sensor_state:
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self.app.activate(kwargs={'cause': f'Syncing state with {self.sensor.entity_id}'})
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# don't need to await these because they'll already get turned into a task by the utils.sync_wrapper decorator
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self.listen_state(**base_kwargs, attribute='brightness', callback=self.callback_light_on,)
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self.listen_state(
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**base_kwargs,
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attribute='brightness',
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callback=self.callback_light_on,
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)
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self.listen_state(**base_kwargs, new='off', callback=self.callback_light_off)
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if callbacks := self.callbacks():
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for handle, entry in callbacks.items():
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self.log(f'Handle [yellow]{handle[:4]}[/]: {entry.function}')
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def callbacks(self):
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data = TypeAdapter(Callbacks).validate_python(self.get_callback_entries())
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name: str = self.name
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try:
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return data[name]
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except KeyError:
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return []
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def listen_motion_on(self):
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"""Sets up the motion on callback to activate the room"""
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self.cancel_motion_callback()
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@@ -59,7 +94,9 @@ class Motion(Hass):
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)
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self.log(f'Waiting for motion on [friendly_name]{self.sensor.friendly_name}[/]')
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if self.sensor_state:
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self.log(f'[friendly_name]{self.sensor.friendly_name}[/] is already on', level='WARNING')
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self.log(
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f'[friendly_name]{self.sensor.friendly_name}[/] is already on', level='WARNING'
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)
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def listen_motion_off(self, duration: timedelta):
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"""Sets up the motion off callback to deactivate the room"""
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@@ -72,10 +109,14 @@ class Motion(Hass):
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oneshot=True,
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cause='motion off',
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)
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self.log(f'Waiting for motion to stop on [friendly_name]{self.sensor.friendly_name}[/] for {duration}')
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self.log(
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f'Waiting for [friendly_name]{self.sensor.friendly_name}[/] to be clear for {duration}'
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)
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if not self.sensor_state:
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self.log(f'[friendly_name]{self.sensor.friendly_name}[/] is currently off', level='WARNING')
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self.log(
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f'[friendly_name]{self.sensor.friendly_name}[/] is currently off', level='WARNING'
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)
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def callback_light_on(self, entity=None, attribute=None, old=None, new=None, kwargs=None):
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"""Called when the light turns on"""
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@@ -102,7 +143,9 @@ class Motion(Hass):
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def get_sensor_callbacks(self):
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return {
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handle: info for handle, info in self.get_app_callbacks().items() if info['entity'] == self.sensor.entity_id
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handle: info
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for handle, info in self.get_app_callbacks().items()
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if info['entity'] == self.sensor.entity_id
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}
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def cancel_motion_callback(self):
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