pydantic work
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57
motion.py
57
motion.py
@@ -1,13 +1,29 @@
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import re
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from datetime import timedelta
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from typing import Literal, Optional
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from appdaemon.entity import Entity
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from appdaemon.plugins.hass.hassapi import Hass
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from console import setup_component_logging
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from console import console, setup_component_logging
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from pydantic import BaseModel, TypeAdapter
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from room_control import RoomController
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class CallbackEntry(BaseModel):
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entity: str
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event: Optional[str] = None
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type: Literal['state', 'event']
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kwargs: str
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function: str
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name: str
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pin_app: bool
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pin_thread: int
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Callbacks = dict[str, dict[str, CallbackEntry]]
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class Motion(Hass):
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@property
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def sensor(self) -> Entity:
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@@ -39,14 +55,33 @@ class Motion(Hass):
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)
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if self.sensor_state != self.ref_entity_state:
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self.log(f'Sensor is {self.sensor_state} ' f'and light is {self.ref_entity_state}', level='WARNING')
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self.log(
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f'Sensor is {self.sensor_state} ' f'and light is {self.ref_entity_state}',
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level='WARNING',
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)
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if self.sensor_state:
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self.app.activate(kwargs={'cause': f'Syncing state with {self.sensor.entity_id}'})
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# don't need to await these because they'll already get turned into a task by the utils.sync_wrapper decorator
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self.listen_state(**base_kwargs, attribute='brightness', callback=self.callback_light_on,)
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self.listen_state(
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**base_kwargs,
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attribute='brightness',
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callback=self.callback_light_on,
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)
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self.listen_state(**base_kwargs, new='off', callback=self.callback_light_off)
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if callbacks := self.callbacks():
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for handle, entry in callbacks.items():
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self.log(f'Handle [yellow]{handle[:4]}[/]: {entry.function}')
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def callbacks(self):
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data = TypeAdapter(Callbacks).validate_python(self.get_callback_entries())
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name: str = self.name
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try:
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return data[name]
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except KeyError:
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return []
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def listen_motion_on(self):
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"""Sets up the motion on callback to activate the room"""
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self.cancel_motion_callback()
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@@ -59,7 +94,9 @@ class Motion(Hass):
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)
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self.log(f'Waiting for motion on [friendly_name]{self.sensor.friendly_name}[/]')
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if self.sensor_state:
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self.log(f'[friendly_name]{self.sensor.friendly_name}[/] is already on', level='WARNING')
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self.log(
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f'[friendly_name]{self.sensor.friendly_name}[/] is already on', level='WARNING'
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)
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def listen_motion_off(self, duration: timedelta):
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"""Sets up the motion off callback to deactivate the room"""
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@@ -72,10 +109,14 @@ class Motion(Hass):
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oneshot=True,
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cause='motion off',
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)
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self.log(f'Waiting for motion to stop on [friendly_name]{self.sensor.friendly_name}[/] for {duration}')
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self.log(
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f'Waiting for [friendly_name]{self.sensor.friendly_name}[/] to be clear for {duration}'
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)
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if not self.sensor_state:
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self.log(f'[friendly_name]{self.sensor.friendly_name}[/] is currently off', level='WARNING')
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self.log(
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f'[friendly_name]{self.sensor.friendly_name}[/] is currently off', level='WARNING'
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)
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def callback_light_on(self, entity=None, attribute=None, old=None, new=None, kwargs=None):
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"""Called when the light turns on"""
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@@ -102,7 +143,9 @@ class Motion(Hass):
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def get_sensor_callbacks(self):
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return {
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handle: info for handle, info in self.get_app_callbacks().items() if info['entity'] == self.sensor.entity_id
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handle: info
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for handle, info in self.get_app_callbacks().items()
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if info['entity'] == self.sensor.entity_id
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}
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def cancel_motion_callback(self):
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