moved ref_entity

This commit is contained in:
John Lancaster
2023-11-25 01:12:20 -06:00
parent 643fd90ff0
commit 570fc40946
2 changed files with 49 additions and 41 deletions

View File

@@ -15,6 +15,14 @@ class Motion(Hass):
def sensor_state(self) -> bool:
return self.sensor.state == 'on'
@property
def ref_entity(self) -> Entity:
return self.get_entity(self.args['ref_entity'])
@property
def ref_entity_state(self) -> bool:
return self.ref_entity.get_state() == 'on'
@property
def off_duration(self) -> timedelta:
return self.app.off_duration
@@ -23,8 +31,8 @@ class Motion(Hass):
self.app: RoomController = self.get_app(self.args['app'])
self.log(f'Connected to app {self.app.name}')
self.listen_state(self.callback_light_on, self.args['entity'], new='on')
self.listen_state(self.callback_light_off, self.args['entity'], new='off')
self.listen_state(self.callback_light_on, self.ref_entity.entity_id, new='on')
self.listen_state(self.callback_light_off, self.ref_entity.entity_id, new='off')
self.sync_state()
@@ -33,7 +41,7 @@ class Motion(Hass):
Essentially mimics the `state_change` callback based on the current state of the light.
"""
if self.app.entity_state:
if self.ref_entity_state:
self.callback_light_on()
else:
self.callback_light_off()

View File

@@ -27,47 +27,47 @@ class RoomController(Hass, Mqtt):
self.log(f'Setting up input button: {self.friendly_name(ha_button)}')
self.listen_state(callback=self.activate_any_on, entity_id=ha_button)
@property
def entity(self) -> str:
return self.args['entity']
# @property
# def entity(self) -> str:
# return self.args['entity']
@property
def entity_state(self) -> bool:
return self.get_state(self.entity) == 'on'
# @property
# def entity_state(self) -> bool:
# return self.get_state(self.entity) == 'on'
@entity_state.setter
def entity_state(self, new):
if isinstance(new, str):
if new == 'on':
self.turn_on(self.entity)
elif new == 'off':
self.turn_on(self.entity)
else:
raise ValueError(f'Invalid value for entity state: {new}')
elif isinstance(new, bool):
if new:
self.turn_on(self.entity)
self.log(f'Turned on {self.friendly_name(self.entity)}')
else:
self.turn_off(self.entity)
self.log(f'Turned off {self.friendly_name(self.entity)}')
elif isinstance(new, dict):
if any(isinstance(val, dict) for val in new.values()):
# self.log(f'Setting scene with nested dict: {new}')
for entity, state in new.items():
if state.pop('state', 'on') == 'on':
# self.log(f'Setting {entity} state with: {state}')
self.turn_on(entity_id=entity, **state)
else:
self.turn_off(entity)
else:
if new.pop('state', 'on') == 'on':
self.turn_on(self.entity, **new)
else:
self.turn_off(self.entity)
# @entity_state.setter
# def entity_state(self, new):
# if isinstance(new, str):
# if new == 'on':
# self.turn_on(self.entity)
# elif new == 'off':
# self.turn_on(self.entity)
# else:
# raise ValueError(f'Invalid value for entity state: {new}')
# elif isinstance(new, bool):
# if new:
# self.turn_on(self.entity)
# self.log(f'Turned on {self.friendly_name(self.entity)}')
# else:
# self.turn_off(self.entity)
# self.log(f'Turned off {self.friendly_name(self.entity)}')
# elif isinstance(new, dict):
# if any(isinstance(val, dict) for val in new.values()):
# # self.log(f'Setting scene with nested dict: {new}')
# for entity, state in new.items():
# if state.pop('state', 'on') == 'on':
# # self.log(f'Setting {entity} state with: {state}')
# self.turn_on(entity_id=entity, **state)
# else:
# self.turn_off(entity)
# else:
# if new.pop('state', 'on') == 'on':
# self.turn_on(self.entity, **new)
# else:
# self.turn_off(self.entity)
else:
raise TypeError(f'Invalid type: {type(new)}: {new}')
# else:
# raise TypeError(f'Invalid type: {type(new)}: {new}')
def parse_states(self):
def gen():