moved ref_entity
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@@ -27,47 +27,47 @@ class RoomController(Hass, Mqtt):
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self.log(f'Setting up input button: {self.friendly_name(ha_button)}')
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self.listen_state(callback=self.activate_any_on, entity_id=ha_button)
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@property
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def entity(self) -> str:
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return self.args['entity']
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# @property
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# def entity(self) -> str:
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# return self.args['entity']
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@property
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def entity_state(self) -> bool:
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return self.get_state(self.entity) == 'on'
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# @property
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# def entity_state(self) -> bool:
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# return self.get_state(self.entity) == 'on'
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@entity_state.setter
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def entity_state(self, new):
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if isinstance(new, str):
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if new == 'on':
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self.turn_on(self.entity)
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elif new == 'off':
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self.turn_on(self.entity)
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else:
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raise ValueError(f'Invalid value for entity state: {new}')
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elif isinstance(new, bool):
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if new:
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self.turn_on(self.entity)
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self.log(f'Turned on {self.friendly_name(self.entity)}')
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else:
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self.turn_off(self.entity)
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self.log(f'Turned off {self.friendly_name(self.entity)}')
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elif isinstance(new, dict):
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if any(isinstance(val, dict) for val in new.values()):
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# self.log(f'Setting scene with nested dict: {new}')
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for entity, state in new.items():
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if state.pop('state', 'on') == 'on':
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# self.log(f'Setting {entity} state with: {state}')
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self.turn_on(entity_id=entity, **state)
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else:
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self.turn_off(entity)
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else:
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if new.pop('state', 'on') == 'on':
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self.turn_on(self.entity, **new)
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else:
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self.turn_off(self.entity)
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# @entity_state.setter
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# def entity_state(self, new):
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# if isinstance(new, str):
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# if new == 'on':
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# self.turn_on(self.entity)
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# elif new == 'off':
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# self.turn_on(self.entity)
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# else:
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# raise ValueError(f'Invalid value for entity state: {new}')
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# elif isinstance(new, bool):
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# if new:
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# self.turn_on(self.entity)
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# self.log(f'Turned on {self.friendly_name(self.entity)}')
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# else:
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# self.turn_off(self.entity)
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# self.log(f'Turned off {self.friendly_name(self.entity)}')
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# elif isinstance(new, dict):
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# if any(isinstance(val, dict) for val in new.values()):
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# # self.log(f'Setting scene with nested dict: {new}')
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# for entity, state in new.items():
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# if state.pop('state', 'on') == 'on':
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# # self.log(f'Setting {entity} state with: {state}')
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# self.turn_on(entity_id=entity, **state)
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# else:
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# self.turn_off(entity)
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# else:
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# if new.pop('state', 'on') == 'on':
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# self.turn_on(self.entity, **new)
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# else:
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# self.turn_off(self.entity)
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else:
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raise TypeError(f'Invalid type: {type(new)}: {new}')
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# else:
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# raise TypeError(f'Invalid type: {type(new)}: {new}')
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def parse_states(self):
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def gen():
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