moved ref_entity
This commit is contained in:
14
motion.py
14
motion.py
@@ -15,6 +15,14 @@ class Motion(Hass):
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def sensor_state(self) -> bool:
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return self.sensor.state == 'on'
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@property
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def ref_entity(self) -> Entity:
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return self.get_entity(self.args['ref_entity'])
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@property
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def ref_entity_state(self) -> bool:
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return self.ref_entity.get_state() == 'on'
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@property
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def off_duration(self) -> timedelta:
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return self.app.off_duration
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@@ -23,8 +31,8 @@ class Motion(Hass):
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self.app: RoomController = self.get_app(self.args['app'])
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self.log(f'Connected to app {self.app.name}')
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self.listen_state(self.callback_light_on, self.args['entity'], new='on')
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self.listen_state(self.callback_light_off, self.args['entity'], new='off')
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self.listen_state(self.callback_light_on, self.ref_entity.entity_id, new='on')
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self.listen_state(self.callback_light_off, self.ref_entity.entity_id, new='off')
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self.sync_state()
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@@ -33,7 +41,7 @@ class Motion(Hass):
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Essentially mimics the `state_change` callback based on the current state of the light.
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"""
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if self.app.entity_state:
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if self.ref_entity_state:
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self.callback_light_on()
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else:
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self.callback_light_off()
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