Add ability to set color. Added limited ability to set effect. The only effects that work are: blink, breathe, okay, channel_change. Added hex_to_RGB color
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145
apps/color_test.py
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145
apps/color_test.py
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from appdaemon.entity import Entity
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from appdaemon.plugins.hass.hassapi import Hass
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import json
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class TapDial(Hass):
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active_entity: Entity
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def initialize(self):
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self.tap_dial.listen_state(self.handle_state_change)
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self.log(f'0.0 Tap Dial entity: {self.tap_dial.entity_id}')
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@property
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def tap_dial(self) -> Entity:
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return self.get_entity(self.args['entity'])
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@property
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def step_size(self) -> int:
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return int(self.args.get('step_size', 25))
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@property
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def init_brightness(self) -> int:
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return int(self.args.get('init_brightness', 200))
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@property
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def max_brightness(self) -> int:
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return int(self.args.get('max_brightness', 254))
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@property
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def active_entity_is_on(self) -> bool:
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return self.active_entity.get_state() == 'on'
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# Experiment to read and write various properties to a light....
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@property
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def light_brightness(self) -> int:
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return self.active_entity.attributes['brightness']
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@light_brightness.setter
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def light_brightness(self, val: int):
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return self.active_entity.turn_on(brightness=val)
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@property
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def light_color(self) -> list[int]:
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return self.active_entity.get_state('rgb_color')
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@light_color.setter
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def light_color(self, val: list[int]):
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return self.active_entity.turn_on(rgb_color=val)
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@property
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def light_effect(self) -> str:
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return self.active_entity.get_state('effect')
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@light_effect.setter
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def light_effect(self, val: str):
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return self.active_entity.turn_on(effect=val)
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def handle_state_change(self, entity: str, attribute: str, old: str, new: str, **kwargs):
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self.log(f'0.1 {new}')
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# Dial actions
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if new.startswith('dial_rotate') and self.active_entity_is_on:
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self.log('Ignore dial_rotate commands for now...')
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# Button actions
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elif new.endswith('release'):
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_, n, typ, _ = new.split('_', 4)
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# type will be either press or hold
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self.log(f'2.1 Button {n} {typ}')
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if eid := self.args.get(f'button{n}'):
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self.active_entity = self.get_entity(eid)
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self.log(f'2.1.1 Set active entity to: {self.active_entity.name}')
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domain, entity = eid.split('.')
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match domain:
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case 'light':
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# Set the light to maximum brightness if the button is held.
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if typ == 'hold':
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self.log('Ignore button_hold command for now...')
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else:
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if self.active_entity_is_on:
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self.log(f'Current values for Brightness: {self.light_brightness}, RGB Color: {self.light_color}, Effect: {self.light_effect}')
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# self.log(f'New values for Color: {self.args.get(f"color{n}")} and Effect: {self.args.get(f"effect{n}")}')
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hex = self.args.get(f"color{n}")
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# self.log(f'Translate {self.args.get(f"color{n}")} to RGB {self.hex_to_rgb(hex)} ')
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br_val = self.args.get(f'brightness{n}')
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match n:
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case '1': # do nothing
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self.log(f'Made it to case{n}')
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# self.active_entity.turn_on(brightness=br_val,rgb_color=self.hex_to_rgb(hex),transition=10)
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self.active_entity.turn_on(brightness=br_val,rgb_color=self.hex_to_rgb(hex))
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# self.active_entity.turn_on(rgb_color=self.hex_to_rgb('FFFFFF'))
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# self.active_entity.turn_on(effect='candle')
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# self.light_color = self.hex_to_rgb(hex)
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# self.light_effect = self.args.get(f'effect{n}')
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# self.log(json.dumps(self.active_entity.get_state('all'), indent=4))
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case '2': # attempt to change brightness, color
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self.log(f'Made it to case{n}')
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# self.active_entity.turn_on(brightness=br_val,rgb_color=self.hex_to_rgb(hex),transition=10)
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self.active_entity.turn_on(brightness=br_val,rgb_color=self.hex_to_rgb(hex))
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# self.active_entity.turn_on(rgb_color=self.hex_to_rgb('FFFFFF'))
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# self.active_entity.turn_on(effect='candle')
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# self.light_color = self.hex_to_rgb(hex)
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# self.light_effect = self.args.get(f'effect{n}')
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# self.log(json.dumps(self.active_entity.get_state('all'), indent=4))
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case '3': # attempt to apply 'candle' effect
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self.log(f'Made it to case{n}')
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self.active_entity.turn_on(effect='stop_hue_effect')
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# self.active_entity.turn_on(effect='candle')
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self.active_entity.set_state(effect='fireplace')
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# self.log(json.dumps(self.active_entity.get_state('all'), indent=4))
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case '4': # json.dump
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self.log(f'Made it to case{n}')
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# self.active_entity.turn_on(brightness=br_val,rgb_color=self.hex_to_rgb(hex),transition=10)
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# self.active_entity.turn_on(brightness=br_val,rgb_color=self.hex_to_rgb(hex))
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# self.active_entity.turn_on(rgb_color=self.hex_to_rgb('FFFFFF'))
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# self.active_entity.turn_on(effect='candle')
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# self.light_color = self.hex_to_rgb(hex)
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# self.light_effect = self.args.get(f'effect{n}')
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self.log(json.dumps(self.active_entity.get_state('all'), indent=4))
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else:
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self.log('The light is off...')
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case 'switch':
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self.log('Ignore non-light entities for now...')
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# This function was written by chatgpt...
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def hex_to_rgb(self, hex_color: str) -> list:
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# Remove the "#" if it's included
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hex_color = hex_color.lstrip('#')
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# Check if the string has a valid length
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if len(hex_color) != 6:
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raise ValueError(f"Invalid hex color: {hex_color}. Must be 6 characters long.")
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try:
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# Split the hex color into its RGB components and convert to integers
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r = int(hex_color[0:2], 16)
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g = int(hex_color[2:4], 16)
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b = int(hex_color[4:6], 16)
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return [r, g, b]
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except ValueError:
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raise ValueError(f"Invalid hex color: {hex_color}. Must contain only valid hex digits.")
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